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Related Articles

The following are some related articles that explore topics relevant to world building:

Interoperability and Standards

AI Agents in Virtual Environments

Hyperfy and World Building

  • Developer Odyssey: A personal perspective on the potential of Hyperfy to lower the barrier for creators to build and bring their imagination to life, just like personal computers did in the past

  • The Hyperfy Example: Embracing Virtual Abundance: An article exploring the concept of virtual abundance and how Hyperfy embodies this idea, enabling creators to build and share immersive experiences. Bankless

Infrastructure and Scaling

Game Design and Player Psychology

  • Bartle Taxonomy of Player Types: A classification of video game players based on their preferred actions within the game, introduced by Richard Bartle in 1996.

  • Emergent Missions: An article exploring the concept of emergent missions in MUDs (Multi-User Dungeons), and how quests have evolved over time to become more dynamic and player-driven.

Design and Development Tools

  • Metaverse Design Toolkit: A comprehensive guide to designing immersive metaverse experiences, including principles, patterns, and best practices for creating engaging and interactive virtual worlds.

Transformation Through Meta-Skills Training