RigidBody
A rigidbody that has colliders as children will act under physics.
Properties
.type
: String
The type of rigidbody, either static
, kinematic
or dynamic
. Defaults to static
.
NOTE: if you plan to move the rigidbody with code without being dynamic, use kinematic
for performance reasons.
.onContactStart
: Function (Experimental)
The function to call when a child collider generates contacts with another rigidbody.
.onContactEnd
: Function (Experimental)
The function to call when a child collider ends contacts with another rigidbody.
.onTriggerEnter
: Function (Experimental)
The function to call when a child trigger collider is entered.
.onTriggerLeave
: Function (Experimental)
The function to call when a child trigger collider is left.
.{...Node}
Inherits all Node properties