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RigidBody

A rigidbody that has colliders as children will act under physics.

Properties

.type: String

The type of rigidbody, either static, kinematic or dynamic. Defaults to static.

NOTE: if you plan to move the rigidbody with code without being dynamic, use kinematic for performance reasons.

.onContactStart: Function (Experimental)

The function to call when a child collider generates contacts with another rigidbody.

.onContactEnd: Function (Experimental)

The function to call when a child collider ends contacts with another rigidbody.

.onTriggerEnter: Function (Experimental)

The function to call when a child trigger collider is entered.

.onTriggerLeave: Function (Experimental)

The function to call when a child trigger collider is left.

.{...Node}

Inherits all Node properties