Skip to content

Avatars Guides

Creating Avatars with VRM Assets | Mona


Using ‘VRM for Blender’ for Rigging | Mona


Blender A-pose to T-pose

Play

Another way as suggested in Discord/showcase

Once rigged select your skeleton/armature and then enter into pose mode. Move the arms up until they are out strait in a t pose. Then in your VRM Operator setting change T-Pose from Rest Position to Current Pose and export

VRM - A-pose to T-Pose in Blender